
From Baby Park through to DK Mountain, it’s not until you cycle through some of these tracks again in later Mario Karts that you realise so many of the absolute classics are from this one release.īut its GameCube-ness extends beyond just the course design ( and its killer soundtrack!). Having one player concentrate on driving while the other handled the timing and direction of weapons might not have been ideal in every multiplayer circumstance, but when it did - whether your partner was less skilled than you or just wasted - it was glorious.Īnd secondly, as you’d expect from a game coming out on the GameCube, Double Dash’s course design is some of the wackiest - and thus best - of the series. It’s up here for two reasons.įirstly, the two-player thing was great, and it’s a shame it hasn’t returned (outside of an arcade cameo) since, even as a secondary mode. Wait, what? Yes, you’re reading this right. Note: we’ve excluded the arcade games on two grounds, one that loads of us (and you) haven’t played them, and also because so much of their content, from tracks to sound effects, is recycled content from mainline games (in a more literal way than newer console games including older tracks). Read More: Mario Kart Fans Aghast To Learn About Secret Points That Tilt The Scales

It’s to pit these classic against one another, to see not just which one comes out on top, but why.Īnd spoilers: as these games don’t change too much over the years, course design and new features count for a lot, especially when it comes to multiplayer, meaning that while the list will indeed reflect the idea that “newer games do it better”, it’s far from a procession based solely on a game’s age. And as it’s got older it’s got bigger, going from a mere karting game to something that has since let us drive quads, bikes, hovercars and even two-seat mobile weapons platforms.Īs is often the case with Pecking Orders, the idea here isn’t really to rank these games from worst to best, because even the ones down the bottom of the list are still loads of fun. The series has evolved over the years, from a simple racer based on the Mushroom Kingdom to a kind of motorised Smash Bros., drawing in racers and tracks from across the Nintendo universe. That’s what Pecking Order is for, after all.

So why not end a few more by trying to rank these games from worst to best. For almost thirty years we’ve been driving like maniacs, questioning the meaning of fairness and ending friendships in Nintendo’s Mario Kart series.
